ux-lean-startup
用 Build-Measure-Learn 快速驗證點子、設計 MVP 並判斷轉向
中文翻譯
---
name: "ux-lean-startup"
description: "運用精實創業方法論:Build-Measure-Learn 循環、MVP、驗證式學習和轉向決策。當使用者要推出新產品或創業,需要快速驗證點子、設計 MVP、決定要轉向還是堅持,或減少花在未驗證假設上的白工時使用這個 skill,就算他們說的是「我們該做這個嗎」、「怎麼測試這個點子」、「什麼時候該轉向」或「我們一直燒錢卻沒有成長」也一樣。"
metadata:
category: "WP-21 設計/資訊/傳播/公衛"
tags: ["product", "lean-startup", "mvp", "validation"]
---
# 精實創業
## 框架
```
IRON LAW: Validate Before You Build
(鐵律:先驗證,再建造)
每個產品決策都是一個假設。測試假設最貴的方式,
就是把完整產品做出來。最便宜的方式,是「先」用最少的力氣,
測試風險最高的那個假設。
「只要做出來,他們就會來」不是策略,是祈禱。
```
### Build-Measure-Learn 循環
1. **Build(建造)**:做出能測試你最高風險假設的最小東西(MVP)
2. **Measure(衡量)**:蒐集資料,看假設是否成立(用可行動的指標,不是虛榮指標)
3. **Learn(學習)**:資料驗證了還是推翻了假設?
- 驗證 → 加碼,測試下一個假設
- 推翻 → 轉向(改策略)或堅持(精進執行)
### MVP 類型(依投入程度排序)
| MVP 類型 | 投入 | 測試什麼 |
|----------|--------|---------------|
| 登陸頁 | 數小時 | 「有人想要這個嗎?」(註冊轉換率) |
| 說明影片 | 數天 | 「人們理解並渴望這個嗎?」 |
| Concierge(管家式) | 數天 | 「我們能用手動方式交付價值嗎?」(替 10 位顧客人工處理) |
| Wizard of Oz(綠野仙蹤) | 數週 | 「完整體驗行得通嗎?」(後端造假,前端是真的) |
| 單一功能 | 數週 | 「這個核心功能能解決問題嗎?」 |
| 可運作的原型 | 數月 | 「我們做得出來,而且使用者會採用嗎?」 |
### 虛榮指標 vs 可行動指標
| 虛榮(避免) | 可行動(使用) |
|----------------|-----------------|
| 總註冊數 | 啟用率(完成 onboarding 的百分比) |
| 頁面瀏覽數 | 轉換率(採取目標行動的百分比) |
| 下載數 | 留存率(7/30 天後回來的百分比) |
| 總營收 | 每位使用者營收、LTV:CAC |
### 轉向的觸發條件
出現下列情況時,考慮轉向:
- 經過 2-3 個迭代週期後指標持平
- 顧客的回饋一再要求跟你正在做的不一樣的東西
- 單位經濟模型沒有隨規模改善
- 團隊的熱情已經轉移到另一個問題
### 轉向類型
| 轉向 | 改變什麼 |
|-------|-------------|
| 客群 | 同一個產品,不同的目標對象 |
| 問題 | 同一批顧客,不同的問題要解 |
| 解法 | 同一個問題,不同的做法 |
| 通路 | 同一個產品,不同的配銷方式 |
| 營收模式 | 同一個產品,不同的定價/商業模式 |
| 平台 | 單一產品 → 平台(或反過來) |
## 輸出格式
```markdown
# Lean Startup Plan: {Product/Idea}
## Riskiest Assumption
{The one thing that must be true for this to work}
## MVP Design
- Type: {landing page / concierge / etc.}
- What it tests: {specific assumption}
- Build time: {hours/days/weeks}
- Success metric: {specific threshold}
## Build-Measure-Learn Plan
| Cycle | Build | Measure | Learn |
|-------|-------|---------|-------|
| 1 | {MVP} | {metric + threshold} | Validate/Pivot? |
| 2 | {iteration} | {metric} | ... |
## Pivot/Persevere Criteria
- Persevere if: {specific metric threshold met}
- Pivot if: {specific metric threshold not met after N cycles}
```
## 常見陷阱
- **MVP ≠ 爛產品**:Minimum Viable Product 是為了「學習」所需的最小東西,不是你能矇混出貨的最低標準。凡是影響測試結果的地方,品質依然重要。
- **「Build」不一定是寫程式**:登陸頁、試算表、手動服務,任何能測試假設的東西都算。
- **轉向不是失敗**:轉向代表你學到了有價值的東西。真正的失敗是資料都說該轉向了卻不轉。
- **精實創業是為了不確定性**:如果你在已知市場裡做一個大家都很了解的產品,瀑布式可能就夠了。精實創業是用在你不知道該做什麼、或不知道為誰做的時候。
## 參考資料
- 實驗設計範本,見 `references/experiment-templates.md`英文原文
---
name: "ux-lean-startup"
description: "Apply Lean Startup methodology — Build-Measure-Learn loop, MVP, validated learning, and pivot decisions. Use this skill when the user is launching a new product or startup and needs to validate ideas quickly, design an MVP, decide whether to pivot or persevere, or reduce wasted effort on unvalidated assumptions — even if they say 'should we build this', 'how do we test this idea', 'when should we pivot', or 'we're burning cash with no traction'."
metadata:
category: "WP-21 設計/資訊/傳播/公衛"
tags: ["product", "lean-startup", "mvp", "validation"]
---
# Lean Startup
## Framework
```
IRON LAW: Validate Before You Build
Every product decision is a hypothesis. The most expensive way to test
a hypothesis is to build the full product. The cheapest is to test the
riskiest assumption FIRST with the minimum possible effort.
"Build it and they will come" is not a strategy — it's a prayer.
```
### Build-Measure-Learn Loop
1. **Build**: Create the smallest possible thing that tests your riskiest assumption (MVP)
2. **Measure**: Collect data on whether the assumption holds (actionable metrics, not vanity metrics)
3. **Learn**: Did the data validate or invalidate the assumption?
- Validated → double down, test next assumption
- Invalidated → pivot (change strategy) or persevere (refine execution)
### MVP Types (Ordered by Effort)
| MVP Type | Effort | What It Tests |
|----------|--------|---------------|
| Landing page | Hours | "Do people want this?" (signup conversion) |
| Explainer video | Days | "Do people understand and desire this?" |
| Concierge | Days | "Can we deliver value manually?" (do it by hand for 10 customers) |
| Wizard of Oz | Weeks | "Does the full experience work?" (fake the backend, real frontend) |
| Single-feature | Weeks | "Does this core feature solve the problem?" |
| Functional prototype | Months | "Can we build this and do users adopt it?" |
### Vanity Metrics vs Actionable Metrics
| Vanity (avoid) | Actionable (use) |
|----------------|-----------------|
| Total signups | Activation rate (% who complete onboarding) |
| Page views | Conversion rate (% who take desired action) |
| Downloads | Retention (% who return after 7/30 days) |
| Total revenue | Revenue per user, LTV:CAC |
### Pivot Triggers
Consider pivoting when:
- Metrics flat after 2-3 iteration cycles
- Customer feedback consistently requests something different than what you're building
- Unit economics don't improve with scale
- The team's enthusiasm has shifted to a different problem
### Pivot Types
| Pivot | What Changes |
|-------|-------------|
| Customer segment | Same product, different target |
| Problem | Same customer, different problem to solve |
| Solution | Same problem, different approach |
| Channel | Same product, different distribution method |
| Revenue model | Same product, different pricing/business model |
| Platform | Single product → platform (or vice versa) |
## Output Format
```markdown
# Lean Startup Plan: {Product/Idea}
## Riskiest Assumption
{The one thing that must be true for this to work}
## MVP Design
- Type: {landing page / concierge / etc.}
- What it tests: {specific assumption}
- Build time: {hours/days/weeks}
- Success metric: {specific threshold}
## Build-Measure-Learn Plan
| Cycle | Build | Measure | Learn |
|-------|-------|---------|-------|
| 1 | {MVP} | {metric + threshold} | Validate/Pivot? |
| 2 | {iteration} | {metric} | ... |
## Pivot/Persevere Criteria
- Persevere if: {specific metric threshold met}
- Pivot if: {specific metric threshold not met after N cycles}
```
## Gotchas
- **MVP ≠ crappy product**: Minimum Viable Product is the minimum needed to LEARN, not the minimum you can get away with shipping. Quality still matters where it affects the test.
- **"Build" doesn't always mean code**: A landing page, a spreadsheet, a manual service — anything that tests the assumption counts.
- **Pivot is not failure**: Pivoting means you learned something valuable. The failure is not pivoting when the data says you should.
- **Lean Startup is for uncertainty**: If you're building a well-understood product in a known market, waterfall may be fine. Lean Startup is for when you don't know what to build or for whom.
## References
- For experiment design templates, see `references/experiment-templates.md`